What counts
Collections record lifetime sales by material. Harvesting, crafting and moving items into storage do not count on their own. Complete a sale to add to the total.
Each material has its own collection. Cooked chicken and raw chicken are different materials, just as coal and charcoal are. Open /collections to check a material's total and next milestone.
Ten milestones
| Tier | Lifetime items sold | Material bonus |
|---|---|---|
| 1 | 50 | +5% |
| 2 | 250 | +10% |
| 3 | 1,000 | +15% |
| 4 | 5,000 | +20% |
| 5 | 25,000 | +25% |
| 6 | 100,000 | +30% |
| 7 | 500,000 | +35% |
| 8 | 2,000,000 | +40% |
| 9 | 10,000,000 | +45% |
| 10 | 50,000,000 | +50% |
Each tier adds 5% to the material's collection price bonus, up to 50%. It does not freeze the market price. Demand can still change what a sale pays.
Milestones also award Sky XP and Shards. The collection screen shows your next reward.
Keep a farm you enjoy
A collection gives a long-running farm a reason to stay useful. You do not need to replace every field just because another crop has a higher price today. Compare your collection progress, current demand and what the farm costs to run.